AoeStats
← Kokosfett Klaus

Arabia

509177193Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 50m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1087
+15
🇩🇪 Franks · Germany
1086
+15
🇮🇹 Burgundians · Italy
1084
+15
🇮🇳 Hindustanis · India
1068
+16
1124
-18
🇩🇪 Britons · Germany
1120
-18
🇩🇪 Saxons · Germany
1046
-14
🇩🇪 Khmer · Germany
954
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,864 10:12 23:18 39:21 ⚔ Archer Rush
33 1,694 12:31 16:48 40:41
31 1,578 10:40 16:39 35:12 ⛏ Fast Castle
29 1,452 10:19 22:57 49:58 ⚔ Scout Rush
28 1,428 10:24 19:40 — ⚔ Skirms FC
27 1,354 10:13 21:40 45:26 ⚔ Scout Rush
20 1,010 9:06 21:19 36:00 ⚔ Archer Rush
17 879 11:25 16:30 40:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,295 17,275 12,620 2,950 52,140 55,199
18,665 9,069 13,220 1,935 42,889 45,723
19,920 12,381 7,970 1,750 42,021 44,776
20,455 9,110 9,955 2,250 41,770 46,286
10,985 14,279 11,520 3,450 40,234 49,643
15,835 5,819 7,995 2,800 32,449 34,754
13,085 9,389 4,085 2,120 28,679 31,038
7,250 10,703 1,635 1,125 20,713 22,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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