AoeStats
← Towernello

Nomad

510348493Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 41m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1328
+13
🇩🇪 Varangians · Germany
1302
+14
🇮🇹 Danes · Italy
1361
-17
🇮🇹 Varangians · Italy
1157
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,536 13:57 18:44 34:16 ⛏ Fish Boom FC
35 1,450 13:36 17:34 38:42 ⛏ Fish Boom FC
33 1,393 13:36 19:39 39:42 ⛏ Fish Boom FC
22 921 12:15 23:30 32:07 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,105 14,667 6,595 1,890 38,257 42,030
15,025 12,515 5,865 950 34,355 37,542
12,390 15,283 4,585 1,265 33,523 36,098
13,290 10,675 1,980 2,645 28,590 31,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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