Glade
510401178Analyzed1v1 RM
·
8h ago on Sep 30, 2026·
49m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
(Arm)_Alexios22
131 units ordered
Guecha Warrior36
Pikeman36
Battering Ram21
Champi Scout20
Temple Guard9
Petard7
Monk2
First military 12:03 — Champi Scout
xescu25
62 units ordered
Jarl35
Mounted Crossbowman7
Cavalier5
Trebuchet4
Knight4
Militia3
Man-at-Arms2
Archer2
First military 9:00 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
(Arm)_Alexios22’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
xescu25’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9