Glade
510401178Analyzed1v1 RM
·
18h ago on Sep 30, 2026·
49m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
(Arm)_Alexios22's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,108 analysed 1v1 players on Glade.
(Arm)_Alexios22
D
Feudal Age
10:41
vs 10:40
btm 49%
Castle Age
23:21
vs 19:52
btm 20%
Imperial Age
—
vs 35:12
btm 0%
eAPM
17
vs 30
btm 14%
First military
11:21
vs 13:32
top 34%
▼
Slow Castle Age at 23:21 — slower than 80% of analysed players on Glade
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 3:06 of the first 23:21 — keep villagers queued
xescu25
B
Feudal Age
9:46
vs 10:40
top 22%
Castle Age
21:20
vs 19:52
btm 35%
Imperial Age
31:43
vs 35:12
top 24%
eAPM
23
vs 30
btm 31%
First military
8:39
vs 13:32
top 13%
▲
Fast Feudal Age at 9:46 — faster than 78% of analysed players on Glade
▲
Fast Imperial Age at 31:43 — faster than 76% of analysed players on Glade
▲
Early military at 8:39 (Militia) — earlier than 87% of analysed players on Glade
▲
Town centers almost never idle — 7s across the first 21:20