AoeStats
← Matayo

Black Forest

509933998Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 58m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
1544
+17
🇳🇴 Italians · Norway
1526
+17
🇧🇪 Persians · Belgium
1441
+21
🇩🇪 Varangians · Germany
1408
+22
🇭🇰 Bohemians · Hong Kong SAR China
1770
-27
🇨🇿 Tupi · Czechia
1560
-20
🇨🇳 Celts · China
1485
-17
🇨🇿 Burgundians · Czechia
1393
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 3,891 12:29 25:09 33:55 ⚔ M@A into Archers
53 3,142 10:29 14:00 28:17 ⛏ Fast Castle
39 2,276 12:30 16:28 30:41 ⛏ Fast Castle
38 2,234 9:44 20:29 37:23 ⚔ M@A FC
36 2,100 10:25 19:39 29:42 ⛏ Fast Castle
31 1,804 10:12 15:59 32:55 ⛏ Fast Castle
29 1,719 11:06 14:35 30:50 ⛏ Fast Castle
27 1,611 11:42 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
105,995 24,543 49,810 8,500 188,848 191,054
38,770 42,100 22,110 3,370 106,350 112,632
30,600 34,112 19,895 3,680 88,287 99,916
29,335 25,850 20,700 3,515 79,400 117,881
28,000 32,744 14,875 1,935 77,554 79,902
37,210 20,323 15,140 2,800 75,473 82,399
27,550 30,811 11,940 4,395 74,696 84,911
17,520 16,468 5,990 1,645 41,623 43,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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