AoeStats
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Arena

508651219Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 50m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Saxons · Venezuela
1285
+14
🇹🇷 Byzantines · Türkiye
1277
+14
🇵🇪 Italians · Peru
1233
+16
🇺🇸 Cumans · United States
1201
+17
🇹🇼 Goths · Taiwan
1290
-17
🇹🇼 Persians · Taiwan
1290
-18
🇵🇱 Burgundians · Poland
1179
-13
🇭🇰 Danes · Hong Kong SAR China
1169
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,313 9:01 21:11 30:19 ⛏ Fast Castle
35 1,773 8:00 17:21 30:01 ⛏ Fast Castle
32 1,625 11:34 15:50 29:53 ⛏ Fast Castle
32 1,598 11:27 15:48 31:34 ⛏ Fast Castle
31 1,542 12:48 16:19 29:56 ⛏ Fast Castle
31 1,581 10:57 14:42 29:13 ⛏ Fast Castle
17 843 10:23 14:20 31:02 ⛏ Fast Castle
7 333 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,435 22,020 19,495 5,100 77,050 95,092
27,275 21,290 12,295 3,700 64,560 78,946
30,545 14,270 18,155 950 63,920 66,177
29,920 18,425 9,150 1,610 59,105 65,085
30,805 10,090 11,685 1,050 53,630 64,779
27,000 16,218 7,610 1,600 52,428 76,078
23,335 11,820 10,760 2,975 48,890 55,406
1,900 375 0 0 2,275 2,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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