AoeStats
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Arena

508553394Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 38m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1232
+11
🇨🇳 Saxons · China
1202
+12
🇹🇼 Huns · Taiwan
1192
+13
🇵🇱 Burgundians · Poland
1165
+14
🇺🇸 Varangians · United States
1202
-15
🇦🇷 Celts · Argentina
1160
-14
1124
-13
🇺🇸 Franks · United States
1002
-8
Player eAPM Actions Feudal Castle Imperial Opening
35 1,324 10:20 14:07 36:36 ⛏ Fast Castle
33 1,257 9:30 14:33 — ⛏ Fast Castle
31 1,179 10:23 14:13 29:00 ⛏ Fast Castle
24 898 10:31 14:10 — ⛏ Fast Castle
22 859 12:56 17:36 — ⛏ Fast Castle
11 413 10:56 17:29 32:48 ⛏ Fast Castle
6 248 — — —
4 143 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,150 8,965 16,120 850 50,085 57,669
20,745 13,560 7,565 1,760 43,630 49,398
10,420 8,505 3,210 755 22,890 23,132
10,245 6,030 3,880 1,455 21,610 28,707
11,315 5,645 3,575 230 20,765 20,940
6,855 7,695 805 1,010 16,365 17,096
1,850 635 0 0 2,485 2,851
850 150 0 0 1,000 1,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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