AoeStats
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Pilgrims

508749981Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 40m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1330
+12
1283
+14
🇺🇸 Danes · United States
1278
+14
🇦🇷 Poles · Argentina
1251
-15
🇬🇧 Varangians · United Kingdom
1231
-13
🇧🇷 Armenians · Brazil
1216
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,367 12:02 20:14 — ⚔ Fish Boom into Galleys FC into Archers
49 1,976 10:35 26:22 34:14 ⛏ Fish Boom into Galleys into Fire Galleys FC
29 1,155 12:05 23:19 35:54 ⛏ Fish Boom into Fire Galleys into Galleys
29 1,179 11:37 16:36 26:26 ⛏ Fish Boom FC
27 1,092 12:32 19:46 33:38 ⚔ Fish Boom FC into Scouts
17 703 11:46 27:31 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,380 14,660 2,530 1,050 38,620 44,833
14,140 8,646 8,515 3,175 34,476 39,162
12,395 10,910 4,740 970 29,015 31,976
6,550 14,558 4,885 1,800 27,793 28,876
9,205 10,978 4,930 2,350 27,463 32,770
6,650 10,900 3,130 200 20,880 24,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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