AoeStats
← Gouldy928

Arena

509721511Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 38m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
1161
+14
🇦🇷 Turks · Argentina
1124
+16
🇦🇺 Saxons · Australia
1112
+16
🇺🇸 Poles · United States
1098
+17
🇺🇸 Varangians · United States
1162
-18
🇺🇸 Mongols · United States
1145
-17
🇨🇴 Cumans · Colombia
1132
-16
🇺🇸 Britons · United States
1023
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,405 12:32 16:38 31:21 ⛏ Fast Castle
33 1,295 9:55 13:39 31:09 ⛏ Fast Castle
30 1,185 9:58 22:52 37:08 ⚔ Archer Rush
29 1,139 11:30 15:17 27:09 ⛏ Fast Castle
29 1,137 11:41 15:39 30:33 ⛏ Fast Castle
25 970 11:22 15:51 32:09 ⛏ Fast Castle
20 775 10:12 22:32 30:02
20 787 10:41 14:56 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,070 15,445 6,765 2,460 42,740 49,934
14,145 14,800 6,000 2,050 36,995 40,235
16,925 6,910 6,340 2,800 32,975 37,322
13,680 10,915 6,725 850 32,170 51,246
12,770 8,840 4,455 1,635 27,700 29,001
12,225 8,835 4,270 750 26,080 30,394
11,235 7,960 5,305 1,400 25,900 34,655
8,525 8,355 4,450 1,500 22,830 24,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.