AoeStats
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Arena

508511411Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 45m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
1634
+10
🇮🇹 Britons · Italy
1539
+14
🇳🇿 Varangians · New Zealand
1506
+15
🇮🇹 Teutons · Italy
1310
+24
🇺🇸 Japanese · United States
1511
-17
🇹🇷 Varangians · Türkiye
1493
-16
🇺🇸 Danes · United States
1491
-16
🇲🇽 Romans · Mexico
1447
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 3,264 9:57 13:58 27:52 ⛏ Fast Castle
54 2,427 11:35 15:20 27:14 ⛏ Fast Castle
41 1,860 8:36 20:00 32:00 ⚔ Towers FC
38 1,717 11:06 14:48 28:18 ⛏ Fast Castle
34 1,513 11:28 14:53 30:54 ⛏ Fast Castle
30 1,347 9:54 17:01 31:41 ⛏ Fast Castle
28 1,273 11:32 15:57 28:49 ⛏ Fast Castle
25 1,134 10:01 14:01 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,220 18,915 18,295 3,000 71,430 80,943
12,725 25,020 20,205 4,875 62,825 73,599
28,045 16,595 13,020 3,650 61,310 70,566
21,230 22,865 7,230 2,950 54,275 65,008
21,265 17,690 10,570 2,000 51,525 63,058
17,030 16,090 3,510 1,050 37,680 45,472
15,575 10,230 4,345 3,080 33,230 41,930
13,220 11,213 3,670 2,900 31,003 43,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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