AoeStats
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Arena

509868449Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 61m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1950
+9
🇹🇼 Romans · Taiwan
1914
+11
🇹🇼 Danes · Taiwan
1882
+12
🇹🇼 Saxons · Taiwan
1880
+12
🇨🇳 Tatars · China
1848
-13
🇦🇷 Turks · Argentina
1802
-11
🇭🇰 Italians · Hong Kong SAR China
1770
-10
🇨🇳 Danes · China
1762
-10
Player eAPM Actions Feudal Castle Imperial Opening
76 4,704 9:08 12:46 35:00 ⛏ Fast Castle
72 4,457 10:33 14:04 35:39 ⛏ Fast Castle
71 4,371 10:12 13:42 27:21 ⛏ Fast Castle
62 3,828 10:17 13:36 31:54 ⚔ FC into Scouts
57 3,485 10:18 14:03 31:52 ⛏ Fast Castle
52 3,206 9:30 13:37 27:59 ⛏ Fast Castle
46 2,815 10:13 13:59 27:32 ⛏ Fast Castle
37 2,303 10:08 14:09 25:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,655 53,186 22,785 1,610 126,236 140,176
37,070 49,555 21,850 6,800 115,275 124,103
60,575 24,930 22,275 4,610 112,390 119,462
15,625 54,431 34,000 2,110 106,166 132,257
55,340 20,075 25,715 3,855 104,985 122,841
29,745 42,501 17,805 1,720 91,771 101,483
24,680 37,140 18,725 4,475 85,020 88,969
24,980 25,445 12,190 2,725 65,340 77,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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