AoeStats
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Baltic

511061920Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 23m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
1598
+10
🇧🇷 Varangians · Brazil
1456
+16
🇧🇷 Vikings · Brazil
1341
+21
🇧🇷 Danes · Brazil
1666
-23
🇨🇿 Vikings · Czechia
1487
-17
🇧🇷 Magyars · Brazil
1205
-7
Player eAPM Actions Feudal Castle Imperial Opening
63 1,463 11:12 — — ⛏ Fish Boom into Galleys into Fire Galleys FC
59 1,381 9:21 21:56 — ◆ Fire Galleys FC
44 1,031 10:05 21:28 — ⛏ Fish Boom into Galleys FC
43 1,010 9:44 18:39 — ⛏ Fish Boom into Fire Galleys into Galleys FC
27 634 10:00 20:08 — ⛏ Fish Boom into Galleys FC
20 465 11:35 15:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,950 7,000 1,940 0 12,890 13,710
4,350 5,880 1,805 650 12,685 12,788
5,400 5,100 650 200 11,350 12,733
3,725 5,445 1,765 250 11,185 11,353
3,250 5,365 1,425 0 10,040 11,852
4,000 4,627 1,140 185 9,952 10,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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