AoeStats
← Morgoth_Ak

Baltic

510311759Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 71m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1099
+16
🇺🇸 Danes · United States
1095
+16
🇨🇳 Spanish · China
1084
+16
🇫🇷 Mongols · France
1105
-17
🇹🇷 Varangians · Türkiye
1099
-16
🇬🇧 Celts · United Kingdom
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
82 5,882 11:06 14:54 26:58 ⛏ Fast Castle
38 2,743 11:13 22:00 34:06 ⛏ Fish Boom into Fire Galleys FC
37 2,666 9:45 22:00 35:38 ⚔ Scouts into Fish Boom
26 1,872 10:27 18:24 38:39 ⛏ Fast Castle
22 1,595 12:31 17:00 37:11 ⛏ Fish Boom FC
14 1,007 10:15 22:21 36:18

Resources

Player Food Wood Gold Stone Spent Collected
48,840 40,950 26,570 5,960 122,320 140,574
45,350 35,394 30,265 3,805 114,814 136,353
42,990 39,230 17,510 2,250 101,980 114,337
29,875 16,271 14,790 2,615 63,551 76,523
16,140 10,685 27,310 1,950 56,085 83,407
20,840 17,952 6,130 1,545 46,467 51,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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