AoeStats
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Nomad

508807054Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 15m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Slavs · Australia
1599
+15
🇹🇼 Koreans · Taiwan
1561
+17
🇺🇸 Dravidians · United States
1508
+19
🇺🇸 Danes · United States
1506
+19
🇨🇳 Varangians · China
1624
-19
🇺🇸 Lithuanians · United States
1620
-19
1553
-17
🇲🇽 Khmer · Mexico
1524
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 652 12:01 — — ⛏ Fish Boom into Fire Galleys
32 503 15:25 — — ⛏ Fish Boom
32 503 15:07 — — ⛏ Fish Boom
30 481 12:31 — — ⛏ Fish Boom FC
30 469 — — — ⛏ Fish Boom
28 446 12:58 — — ⛏ Fish Boom into Fire Galleys
26 416 12:50 — — ⛏ Fish Boom into Fire Galleys
26 420 12:39 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,150 1,889 300 225 5,564 4,906
2,900 2,030 250 100 5,280 5,060
1,950 2,914 50 100 5,014 4,885
1,975 2,525 300 100 4,900 5,406
2,350 2,293 230 0 4,873 5,496
1,800 2,303 320 0 4,423 5,296
1,950 2,006 50 100 4,106 5,118
1,400 1,735 50 105 3,290 3,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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