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Lombardia

509602262Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 70m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1166
+12
🇪🇸 Teutons · Spain
1125
+13
🇬🇧 Mongols · United Kingdom
996
+18
🇦🇺 Khmer · Australia
1083
-15
🇦🇺 Saxons · Australia
1056
-14
🇦🇺 Varangians · Australia
1041
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,918 10:15 16:35 34:53 ⚔ Archers FC
36 2,573 9:35 20:20 36:39 ⚔ Scout Rush
32 2,244 10:41 19:48 36:38 ⚔ Scout Rush
30 2,151 11:24 21:57 42:40 ⚔ Scout Rush
25 1,756 13:03 16:53 37:40 ⛏ Fast Castle
23 1,656 11:45 19:50 46:42

Resources

Player Food Wood Gold Stone Spent Collected
73,905 25,034 24,790 3,550 127,279 130,493
35,075 35,299 19,475 4,100 93,949 97,186
32,590 29,965 25,130 3,850 91,535 93,672
32,075 29,316 18,100 3,100 82,591 90,159
33,255 18,640 18,165 1,745 71,805 80,171
20,130 11,112 5,650 1,525 38,417 44,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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