AoeStats
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Nomad

509341934Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 66m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1032
+15
🇦🇺 Varangians · Australia
1015
+16
🇸🇰 Huns · Slovakia
1019
-16
🇨🇿 Maya · Czechia
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
36 2,362 14:55 25:03 50:24 ⚔ Fish Boom into Drush into Skirms
33 2,162 13:08 19:32 42:54 ⛏ Fish Boom FC
21 1,394 15:17 19:46 38:24 ⛏ Fish Boom FC
3 223 18:05 — — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,520 34,442 12,375 4,600 75,937 78,493
22,040 23,603 9,940 4,615 60,198 60,992
16,400 13,970 13,410 3,290 47,070 57,477
3,090 3,140 625 850 7,705 9,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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