AoeStats
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Arabia

509334707Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 59m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
1017
+15
🇦🇺 Varangians · Australia
1000
+15
🇪🇸 Shu · Spain
1010
-16
🇪🇸 Malay · Spain
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,183 10:32 22:20 43:40 ⚔ M@A into Skirms
51 3,036 11:29 16:10 45:07 ⛏ Fast Castle
34 2,024 11:17 18:00 53:10 ⛏ Fast Castle
26 1,520 11:58 19:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,850 21,341 15,620 2,800 68,611 73,913
20,680 19,732 8,810 3,650 52,872 57,523
17,440 18,413 11,850 2,275 49,978 56,331
13,515 11,200 4,685 725 30,125 32,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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