AoeStats
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Arabia

509707701Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 32m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1190
+15
🇩🇪 Saracens · Germany
1190
+15
1179
-15
🇩🇪 Saxons · Germany
1178
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,330 9:24 22:33 — ⚔ Scout Rush
38 1,226 9:26 22:34 — ⚔ Archer Rush
25 798 10:02 23:51 — ⚔ Archer Rush
24 787 9:18 25:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,435 7,157 6,270 1,430 21,292 21,832
5,800 6,903 3,300 325 16,328 19,538
10,010 5,015 975 200 16,200 16,779
8,070 4,214 2,900 190 15,374 17,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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