AoeStats
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Arena

510280813Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 59m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1030
+10
🇪🇸 Persians · Spain
930
+13
🇷🇺 Bengalis · Russia
912
+14
🇪🇸 Varangians · Spain
785
+20
🇭🇰 Huns · Hong Kong SAR China
922
-16
🇨🇳 Danes · China
915
-16
🇮🇳 Spanish · India
886
-15
🇨🇳 Bohemians · China
759
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 2,419 11:06 14:31 27:07 ⛏ Fast Castle
41 2,413 10:17 14:14 27:44 ⛏ Fast Castle
26 1,576 13:18 18:15 32:37 ⛏ Fast Castle
25 1,491 11:15 17:20 30:33 ⛏ Fast Castle
20 1,176 11:01 15:58 33:02 ⛏ Fast Castle
14 819 10:41 14:38 — ⛏ Fast Castle
12 724 11:53 18:05 38:11 ⛏ Fast Castle
8 460 12:02 16:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,710 42,265 26,205 6,250 119,430 132,828
37,435 25,000 15,825 915 79,175 87,875
32,960 18,580 19,935 2,350 73,825 85,099
31,420 15,995 21,870 1,600 70,885 77,979
20,110 21,105 18,940 2,900 63,055 80,548
22,000 16,705 5,565 1,900 46,170 49,583
7,575 6,870 300 950 15,695 18,601
3,645 2,410 650 750 7,455 9,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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