AoeStats
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African Clearing

510452887Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 62m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1750
+11
🇧🇷 Mongols · Brazil
1739
+12
🇨🇳 Wei · China
1622
+17
1499
+20
1731
-19
🇨🇴 Mongols · Colombia
1664
-16
🇵🇪 Vietnamese · Peru
1610
-14
🇵🇪 Spanish · Peru
1542
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 4,462 13:06 19:34 48:37
63 3,929 13:25 17:25 49:05 ⛏ Fast Castle
46 2,896 14:01 17:32 40:50 ⛏ Fast Castle
42 2,656 11:50 15:40 39:31 ⛏ Fast Castle
41 2,572 11:19 15:15 53:52 ⛏ Fast Castle
39 2,460 12:38 16:44 30:13 ⛏ Fast Castle
34 2,124 11:30 23:58 42:30 ⚔ Scout Rush
28 1,742 14:19 18:52 38:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,825 44,963 24,075 8,010 115,873 119,995
44,105 24,843 24,035 3,230 96,213 97,581
35,790 18,565 29,715 4,475 88,545 100,080
34,795 14,378 19,560 4,950 73,683 86,641
18,750 30,835 19,305 3,370 72,260 75,311
22,275 28,508 17,850 2,385 71,018 74,046
21,165 27,603 20,325 1,835 70,928 74,611
22,795 20,632 8,420 7,860 59,707 61,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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