AoeStats
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Oasis

510062435Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 24m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1479
+12
🇳🇱 Mongols · Netherlands
1475
+12
🇩🇪 Ethiopians · Germany
1462
+13
🇹🇼 Saxons · Taiwan
1432
+14
🇯🇵 Ethiopians · Japan
1454
-16
🇯🇵 Mongols · Japan
1390
-13
🇹🇼 Persians · Taiwan
1354
-11
🇩🇪 Tupi · Germany
1345
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 1,545 9:59 — — ⚔ Archer Rush
45 1,082 8:52 — — ⚔ Scout Rush
44 1,058 11:13 19:03 —
40 960 9:38 — — ⚔ Archer Rush
38 914 9:19 19:53 — ⚔ Scout Rush
38 913 10:36 14:34 — ⛏ Fast Castle
32 768 9:10 21:03 — ⚔ Archer Rush
31 760 8:24 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,400 4,331 1,715 100 11,546 11,806
4,600 4,570 2,190 0 11,360 11,930
4,165 4,448 2,385 30 11,028 11,468
6,655 3,885 350 0 10,890 11,824
5,595 3,105 865 125 9,690 10,086
3,660 2,180 1,120 650 7,610 7,727
2,850 2,600 1,675 0 7,125 7,797
3,505 2,105 50 0 5,660 7,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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