AoeStats
← Chalumnor

MegaRandom

509934089Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 51m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
931
+11
🇬🇧 Danes · United Kingdom
924
+12
🇳🇴 Spanish · Norway
765
+18
🇹🇷 Cumans · Türkiye
840
-14
🇺🇸 Gurjaras · United States
819
-14
🇫🇷 Burgundians · France
815
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,031 12:24 24:48 36:35 ⛏ Fish Boom FC
16 806 10:44 23:27 36:58 ⚔ Fish Boom into Fire Galleys into Scouts FC
16 816 12:25 17:29 32:37 ⛏ Fish Boom FC
13 653 13:53 20:36 40:49 ⛏ Fast Castle
12 599 10:52 21:01 26:22 ⛏ Fish Boom FC into Fast Imp
11 551 13:43 20:57 34:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,400 19,760 11,740 3,550 53,450 73,236
20,270 17,140 8,525 1,060 46,995 57,773
17,320 12,925 10,610 3,130 43,985 50,398
13,145 16,040 9,435 1,695 40,315 49,602
14,525 6,645 7,060 2,150 30,380 41,408
10,700 8,740 2,380 1,500 23,320 28,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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