AoeStats
← AiM | Alexander the conqueror

Nomad

510660040Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 64m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1533
+11
1489
+13
🇨🇴 Tatars · Colombia
1280
+21
🇦🇷 Vietnamese · Argentina
1245
+24
🇦🇷 Varangians · Argentina
1458
-19
🇭🇰 Danes · Hong Kong SAR China
1420
-18
🇹🇼 Japanese · Taiwan
1405
-17
🇨🇳 Huns · China
1362
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,829 14:22 18:47 43:07 ⛏ Fish Boom FC
40 2,544 12:29 22:07 39:59 ⛏ Fish Boom into Galleys FC
37 2,402 11:53 21:06 37:49 ⚔ Fish Boom into Archers
36 2,291 14:06 18:35 49:00 ⛏ Fish Boom FC
35 2,257 14:56 19:29 44:08 ⛏ Fish Boom FC
31 1,979 12:38 24:42 44:50 ⚔ Archer Rush
31 1,975 13:59 23:01 31:49 ⛏ Fish Boom FC
18 1,167 14:04 21:29 39:01 ⚔ Fish Boom into Galleys into Fire Galleys FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,780 42,065 22,175 3,450 89,470 101,070
20,910 23,090 15,790 3,650 63,440 90,034
14,450 22,290 11,870 7,510 56,120 85,456
19,765 22,123 10,510 2,915 55,313 59,934
19,950 15,115 10,640 1,165 46,870 47,670
21,250 14,724 6,310 3,100 45,384 61,565
13,600 16,566 7,605 3,000 40,771 50,318
11,250 15,170 4,395 3,375 34,190 40,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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