AoeStats
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Arena

510934291Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 68m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1063
+14
🇵🇪 Byzantines · Peru
1048
+14
🇵🇪 Magyars · Peru
871
+21
🇺🇸 Varangians · United States
1019
-17
🇹🇼 Saxons · Taiwan
1003
-16
🇨🇳 Hindustanis · China
998
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,662 10:57 18:05 40:14 ⛏ Fast Castle
31 2,108 10:03 13:55 32:59 ⛏ Fast Castle
28 1,952 10:52 17:36 30:10 ⛏ Fast Castle
25 1,694 10:25 15:47 32:13 ⛏ Fast Castle
24 1,633 11:33 16:13 34:21 ⛏ Fast Castle
23 1,592 12:12 18:32 32:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,265 41,860 23,955 3,100 122,180 132,134
53,040 21,523 28,170 4,500 107,233 118,987
31,585 19,475 22,750 3,655 77,465 92,348
31,995 21,690 14,925 5,700 74,310 80,312
33,300 29,190 6,275 2,915 71,680 75,328
32,215 16,173 19,070 1,815 69,273 97,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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