AoeStats
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Lombardia

508625489Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 52m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1501
+13
🇨🇳 Poles · China
1492
+14
🇳🇱 Varangians · Netherlands
1485
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🇨🇳 Persians · China
1362
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🇭🇰 Vietnamese · Hong Kong SAR China
1484
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🇭🇰 Saxons · Hong Kong SAR China
1461
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🇨🇳 Poles · China
1438
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🇨🇳 Celts · China
1388
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,832 10:03 13:38 29:29 ⛏ Fast Castle
53 2,759 9:32 20:04 36:09 ⚔ Scout Rush
45 2,339 10:13 14:03 33:40 ⛏ Fast Castle
42 2,205 11:41 15:31 35:51 ⚔ FC into Archers
40 2,067 11:48 15:23 36:18 ⛏ Fast Castle
33 1,737 10:49 15:03 31:30 ⛏ Fast Castle
28 1,433 11:17 15:36 34:01 ⛏ Fast Castle
27 1,415 11:06 15:20 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,050 33,883 12,475 3,740 82,148 84,225
41,870 19,967 14,695 1,660 78,192 95,541
22,625 28,696 17,390 8,925 77,636 90,895
37,105 20,686 17,500 2,020 77,311 81,071
33,435 20,858 20,570 2,350 77,213 86,019
27,805 14,795 14,655 3,880 61,135 67,090
27,690 12,071 13,755 2,045 55,561 68,853
17,970 17,737 11,090 1,685 48,482 53,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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