AoeStats
← 一杯冰美式

Arena

510708128Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 88m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1216
+14
🇨🇭 Berbers · Switzerland
1191
+15
🇲🇽 Malay · Mexico
1182
+16
🇦🇺 Danes · Australia
1153
+17
1212
-17
🇵🇰 Dravidians · Pakistan
1174
-15
🇪🇸 Turks · Spain
1156
-15
🇹🇼 Poles · Taiwan
1153
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 4,053 15:50 20:32 39:32 ⛏ Fast Castle
37 3,217 10:17 18:17 37:22 ⛏ Fast Castle
34 2,985 11:16 14:57 31:48 ⛏ Fast Castle
33 2,905 10:39 17:26 28:08 ⛏ Fast Castle
31 2,712 12:32 16:36 21:54 ◆ FC into Fast Imp
30 2,628 10:47 14:29 34:26 ⛏ Fast Castle
28 2,507 10:15 14:02 28:48 ⛏ Fast Castle
20 1,745 13:11 17:02 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,325 64,490 25,095 7,500 156,410 184,240
72,995 63,391 13,880 1,350 151,616 152,021
41,785 49,290 44,925 8,945 144,945 172,280
65,675 30,970 39,950 2,240 138,835 178,805
82,355 13,355 40,035 1,455 137,200 146,448
58,545 43,380 29,450 3,905 135,280 153,807
59,410 40,943 16,660 6,000 123,013 129,276
58,870 16,580 14,490 1,270 91,210 108,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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