AoeStats
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Oasis

508760153Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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973
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,943 13:08 23:55 43:13 ⚔ Scout Rush
31 1,552 11:47 20:32 30:39 ⛏ Fast Castle
26 1,325 11:23 23:40 32:32 ⚔ Archer Rush
21 1,058 13:55 24:42 36:21 ⛏ Fast Castle
15 732 13:30 18:52 44:07 ⛏ Fast Castle
14 717 12:19 22:40 29:41 ⛏ Fast Castle
14 719 13:20 18:11 — ⛏ Fast Castle
14 719 11:13 23:53 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,115 6,705 24,360 1,700 65,880 67,314
18,735 18,675 7,345 1,260 46,015 51,265
16,760 14,690 6,380 3,660 41,490 45,057
15,520 8,406 7,815 1,640 33,381 35,918
17,280 7,185 3,945 890 29,300 31,969
12,595 9,488 4,800 1,805 28,688 38,454
8,500 8,340 4,450 1,120 22,410 27,478
7,775 5,568 1,225 1,840 16,408 20,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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