AoeStats
← TLD Dalkiel

Arabia

509823809Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 59m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
1168
+10
🇦🇺 Vikings · Australia
1089
+13
🇲🇽 Danes · Mexico
1117
-14
🇲🇽 Saxons · Mexico
956
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 2,188 9:20 24:24 52:10 ⚔ Scout Rush
29 1,731 11:06 27:13 46:32 ⚔ Archer Rush
22 1,280 10:01 21:36 45:25
20 1,183 11:39 23:32 55:36

Resources

Player Food Wood Gold Stone Spent Collected
27,870 22,455 10,185 3,075 63,585 68,909
27,440 18,412 13,295 2,250 61,397 64,043
19,455 13,766 10,710 2,050 45,981 54,133
8,850 6,300 3,755 840 19,745 21,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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