AoeStats
← Nirmitha

MegaRandom

509598848Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 63m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇰 Varangians · Sri Lanka
812
+16
🇦🇺 Saxons · Australia
784
+17
🇮🇪 Huns · Ireland
749
+18
🇨🇳 Khitans · China
823
-18
🇩🇪 Vietnamese · Germany
812
-17
🇩🇪 Hindustanis · Germany
784
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 4,406 11:52 18:37 — ⛏ Fast Castle
58 3,660 11:09 21:46 47:16 ⚔ Scout Rush
33 2,111 12:08 17:09 31:02 ⛏ Fast Castle
32 1,996 11:26 19:56 36:52
22 1,376 11:23 22:43 38:13 ⚔ Towers FC
20 1,259 11:03 16:27 43:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,790 16,905 25,895 5,525 82,115 99,163
16,060 48,953 6,610 2,230 73,853 74,965
23,600 41,595 6,610 1,600 73,405 74,920
26,990 20,725 15,590 4,750 68,055 94,235
25,050 15,825 14,165 1,565 56,605 70,074
18,620 12,415 5,240 3,355 39,630 41,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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