AoeStats
← Cynthia

Arena

508942078Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 39m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
1557
+11
🇧🇪 Slavs · Belgium
1536
+12
🇫🇮 Persians · Finland
1514
+13
🇺🇸 Danes · United States
1481
-13
🇨🇿 Mongols · Czechia
1467
-13
🇨🇱 Saxons · Chile
1402
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 2,529 10:50 14:58 29:48 ⛏ Fast Castle
60 2,369 10:03 14:13 31:21 ⛏ Fast Castle
49 1,928 11:02 14:51 28:29 ⛏ Fast Castle
44 1,738 9:49 13:30 27:52 ⛏ Fast Castle
38 1,475 11:08 14:58 29:50 ⚔ FC into Scouts
22 844 10:06 13:44 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,470 16,050 15,490 1,610 57,620 64,814
21,710 15,940 10,015 2,350 50,015 59,020
22,890 10,075 12,410 3,550 48,925 51,909
13,950 16,205 7,925 1,660 39,740 47,651
17,740 11,935 6,945 1,675 38,295 46,637
17,620 10,660 6,595 2,250 37,125 43,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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