AoeStats
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Black Forest

508612351Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 1m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1478
+15
🇨🇳 Ethiopians · China
1458
+16
🇹🇼 Cumans · Taiwan
1432
+17
🇨🇳 Franks · China
1431
+17
🇹🇼 Varangians · Taiwan
1516
-18
1499
-18
🇨🇳 Mongols · China
1415
-15
🇹🇷 Khmer · Türkiye
1405
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 131 — — —
51 97 — — —
46 88 — — —
34 64 — — —
29 56 — — —
28 54 — — —
28 54 — — —
16 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 0 50 0 450 333
200 100 0 0 300 285
250 0 0 0 250 244
150 0 50 0 200 133
150 25 0 0 175 200
150 0 0 0 150 134
150 0 0 0 150 190
0 0 0 0 0 94
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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