AoeStats
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Black Forest

509631175Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 63m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saxons · Sweden
1182
+16
🇬🇧 Bohemians · United Kingdom
1158
+16
🇷🇺 Danes · Russia
1177
-16
🇷🇺 Hindustanis · Russia
1163
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,294 10:53 15:45 27:33 ⛏ Fast Castle
33 2,102 11:18 15:50 29:18 ⛏ Fast Castle
26 1,638 11:53 16:20 33:47 ⛏ Fast Castle
24 1,538 10:44 17:12 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,090 39,638 38,370 2,605 141,703 148,063
15,330 66,243 31,190 4,440 117,203 130,551
35,260 35,145 34,975 1,255 106,635 131,766
35,455 37,365 24,505 5,420 102,745 122,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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