AoeStats
← RexConquistadorLex

Lombardia

510254412Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1183
+15
🇨🇳 Ethiopians · China
1127
+17
🇹🇼 Byzantines · Taiwan
1114
+19
🇯🇵 Varangians · Japan
1096
+18
🇯🇵 Japanese · Japan
1175
-18
🇺🇸 Bulgarians · United States
1172
-18
🇺🇸 Danes · United States
1164
-18
🇺🇸 Britons · United States
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,201 11:17 20:01 33:54 ⚔ Scout Rush
39 1,903 9:24 22:00 38:57 ⚔ Scout Rush
38 1,867 10:27 20:36 33:33 ⛏ Fast Castle
37 1,788 11:02 18:33 32:52 ⛏ Fast Castle
37 1,818 10:25 17:05 41:47 ⛏ Fast Castle
35 1,700 10:20 16:03 36:16 ⛏ Fast Castle
28 1,381 12:40 16:56 34:19 ⚔ Archer Rush
19 946 11:44 16:01 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,320 13,130 15,295 3,750 58,495 66,717
23,380 15,966 10,485 2,610 52,441 60,994
15,645 20,134 12,140 3,140 51,059 66,873
18,040 18,095 12,805 1,130 50,070 63,514
20,450 11,883 12,525 1,500 46,358 50,797
18,710 16,418 4,725 3,090 42,943 50,449
12,355 16,029 9,115 3,560 41,059 50,370
11,400 10,123 5,885 2,630 30,038 31,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.