AoeStats
← LiquidSteel71

Arena

510547471Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 58m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1468
+12
1388
+15
🇨🇳 Persians · China
1366
+17
🇨🇳 Turks · China
1361
+16
🇺🇸 Saxons · United States
1390
-15
🇺🇸 Wu · United States
1388
-16
🇫🇷 Italians · France
1383
-15
🇦🇷 Byzantines · Argentina
1342
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,736 11:01 15:21 32:21 ⛏ Fast Castle
54 3,187 10:00 13:37 28:11 ⛏ Fast Castle
45 2,657 10:27 14:36 28:15 ⛏ Fast Castle
38 2,247 10:43 14:11 28:38 ⛏ Fast Castle
35 2,042 8:17 20:00 29:11 ⛏ Fast Castle
34 1,977 10:59 14:53 33:21 ⛏ Fast Castle
33 1,910 10:41 16:50 30:39 ⛏ Fast Castle
18 1,062 9:00 23:09 30:05 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
52,010 41,425 18,405 4,300 116,140 119,499
50,095 39,566 20,435 3,100 113,196 116,215
56,545 20,215 29,560 5,600 111,920 119,084
40,010 29,970 21,090 3,330 94,400 101,925
31,605 35,535 20,825 3,710 91,675 96,573
34,505 23,785 26,990 4,300 89,580 94,844
25,905 17,740 14,840 3,800 62,285 88,780
16,690 12,600 6,305 3,650 39,245 40,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.