AoeStats
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Arena

508787788Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1385
+14
🇲🇽 Mongols · Mexico
1359
+15
🇦🇷 Bengalis · Argentina
1348
+15
🇹🇼 Danes · Taiwan
1272
+20
🇨🇴 Byzantines · Colombia
1378
-18
🇨🇴 Teutons · Colombia
1368
-17
🇨🇴 Bohemians · Colombia
1331
-16
🇨🇴 Celts · Colombia
1264
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 3,861 10:00 14:03 37:16 ⛏ Fast Castle
47 2,634 11:07 14:39 45:57 ⛏ Fast Castle
38 2,132 10:53 14:49 28:59 ⛏ Fast Castle
34 1,900 11:20 15:38 38:03 ⛏ Fast Castle
33 1,861 13:13 17:51 33:03 ⛏ Fast Castle
31 1,746 11:21 15:00 27:43 ⛏ Fast Castle
30 1,695 10:46 16:45 38:32 ⛏ Fast Castle
28 1,565 10:34 14:48 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,640 27,520 19,715 3,550 95,425 102,669
36,760 26,220 19,560 4,200 86,740 106,880
39,765 22,740 14,555 2,180 79,240 83,900
19,300 31,595 22,685 4,955 78,535 98,246
31,495 18,980 12,460 2,575 65,510 68,867
28,610 18,255 14,860 1,935 63,660 72,119
10,900 22,195 11,775 2,035 46,905 61,590
20,310 16,920 5,195 1,535 43,960 47,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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