AoeStats
← Wiston

Nomad

508757193Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 110m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Chinese · United Kingdom
1152
+12
1042
+17
🇲🇽 Maya · Mexico
1025
+18
🇨🇱 Persians · Chile
1139
-19
🇨🇱 Varangians · Chile
1096
-17
🇦🇷 Saxons · Argentina
959
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 4,201 13:34 20:01 41:48 ⛏ Fast Castle
35 3,923 14:10 19:44 45:37 ⛏ Fish Boom FC
33 3,630 12:12 20:28 40:47 ⚔ Fish Boom into Scouts
33 3,662 14:28 19:35 47:19 ⛏ Fast Castle
31 3,429 13:28 20:41 51:49 ⚔ Fish Boom into Scouts
29 3,200 17:42 29:06 74:15 ⚔ Fish Boom into M@A into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
68,245 43,838 49,245 4,115 165,443 167,947
40,490 67,531 38,925 7,125 154,071 186,407
52,810 28,360 38,855 7,500 127,525 146,526
33,905 38,331 35,780 9,050 117,066 124,393
35,585 46,585 26,045 5,250 113,465 119,170
25,950 26,816 13,145 3,280 69,191 72,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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