AoeStats
← CrazyBen

Oasis

508691646Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 21m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1676
+8
🇹🇼 Saxons · Taiwan
1495
+15
🇹🇼 Varangians · Taiwan
1473
+16
🇹🇼 Varangians · Taiwan
1285
+23
🇦🇷 Inca · Argentina
1499
-17
🇺🇸 Japanese · United States
1484
-16
🇫🇷 Mongols · France
1464
-15
🇳🇱 Magyars · Netherlands
1424
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,108 8:56 — — ⚔ Towers FC
52 1,102 9:01 — — ⚔ M@A into Archers
47 1,001 9:25 — — ⚔ Scout Rush
44 938 9:33 — — ⚔ Archer Rush
42 891 9:13 — — ⚔ Champi Rush
36 762 10:00 13:50 — ⛏ Fast Castle
32 675 9:02 — — ⚔ Scout Rush
32 691 9:15 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,895 2,984 350 0 8,229 9,024
2,875 3,255 1,540 0 7,670 8,596
4,485 2,963 50 0 7,498 8,272
4,555 2,756 150 0 7,461 8,053
3,490 2,388 300 875 7,053 7,381
3,100 3,054 760 125 7,039 7,653
3,250 2,446 1,300 0 6,996 6,961
3,275 2,170 475 375 6,295 7,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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