AoeStats
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Lombardia

508674017Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 60m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1576
+12
🇺🇸 Danes · United States
1549
+13
🇨🇳 Poles · China
1549
+13
🇫🇷 Goths · France
1466
+15
🇨🇳 Khitans · China
1521
-15
🇯🇵 Danes · Japan
1477
-13
🇨🇳 Varangians · China
1474
-13
🇨🇳 Slavs · China
1451
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,804 9:39 21:58 39:59 ⚔ Scout Rush
56 3,401 8:52 22:01 42:18 ⚔ Scout Rush
52 3,139 15:10 19:04 40:46 ⛏ Fast Castle
51 3,124 11:26 15:22 39:32 ⛏ Fast Castle
46 2,827 12:32 16:44 38:04 ⛏ Fast Castle
41 2,515 8:55 20:29 35:35 ⚔ M@A Rush
32 1,954 9:02 19:02 34:49 ⚔ Scout Rush
31 1,891 14:18 19:53 43:40 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
53,595 21,936 53,195 850 129,576 134,946
40,795 39,780 25,710 5,535 111,820 121,078
39,895 36,594 29,645 2,050 108,184 114,286
54,225 27,811 19,850 1,825 103,711 104,511
37,185 24,931 22,565 2,350 87,031 101,967
23,265 32,150 21,180 1,780 78,375 82,278
35,670 19,905 15,350 6,820 77,745 81,832
35,755 16,034 17,930 3,685 73,404 88,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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