AoeStats
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Black Forest

509204731Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 80m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
880
+16
🇹🇷 Berbers · Türkiye
871
+16
🇩🇪 Bohemians · Germany
869
+16
🇩🇪 Saxons · Germany
856
+17
🇨🇦 Burgundians · Canada
957
-19
🇹🇷 Turks · Türkiye
913
-18
🇩🇪 Varangians · Germany
840
-15
🇮🇩 Portuguese · Indonesia
785
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,906 11:49 18:21 32:27 ⛏ Fast Castle
27 2,181 13:28 18:09 25:24 ◆ FC into Fast Imp
22 1,738 11:46 19:43 32:04 ⛏ Fish Boom FC
20 1,603 12:33 20:05 30:31 ⛏ Fish Boom FC
18 1,486 12:59 17:10 31:03 ⛏ Fast Castle
15 1,210 13:02 17:30 33:43 ⛏ Fast Castle
15 1,186 14:18 23:02 33:22 ⛏ Fast Castle
12 956 14:05 21:07 27:06 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
76,255 40,975 37,305 4,150 158,685 171,536
50,330 33,405 37,855 3,005 124,595 148,906
24,060 51,060 41,055 8,090 124,265 126,655
40,660 26,805 29,075 4,345 100,885 122,645
40,225 15,455 36,470 3,955 96,105 122,634
26,300 36,889 20,955 3,700 87,844 131,404
27,525 22,202 12,255 1,600 63,582 65,620
26,840 17,461 14,165 2,155 60,621 62,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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