AoeStats
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Pilgrims

508778593Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 80m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
1087
+16
🇨🇦 Tupi · Canada
1085
+16
🇺🇸 Varangians · United States
1096
-16
🇺🇸 Saxons · United States
1079
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,959 11:32 16:23 32:50 ⛏ Fish Boom FC
37 2,929 11:12 15:50 50:43 ⛏ Fish Boom FC
29 2,348 11:25 20:57 35:46 ⛏ Fish Boom into Galleys FC
29 2,336 11:01 20:39 42:22 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,955 24,420 19,790 3,800 87,965 100,109
27,640 30,535 10,745 4,700 73,620 77,477
23,045 29,095 13,650 3,200 68,990 73,161
17,245 21,760 12,645 3,610 55,260 71,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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