AoeStats
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Arena

509538897Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 49m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1330
+14
🇦🇷 Turks · Argentina
1308
+15
🇨🇦 Danes · Canada
1328
-16
🇨🇦 Burmese · Canada
1253
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,658 10:15 14:45 43:25 ⛏ Fast Castle
49 2,456 10:53 14:37 32:49 ⛏ Fast Castle
39 1,955 9:23 13:10 42:46 ⛏ Fast Castle
30 1,471 11:45 15:19 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,340 18,505 11,445 2,080 61,370 65,723
20,810 19,935 14,315 4,415 59,475 66,873
23,095 19,644 6,090 3,045 51,874 53,211
17,730 12,700 15,490 1,510 47,430 55,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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