AoeStats
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MegaRandom

509273846Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 53m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1331
+14
🇺🇸 Saxons · United States
1288
+16
🇺🇸 Goths · United States
1255
+18
🇨🇦 Varangians · Canada
1353
-18
🇨🇦 Slavs · Canada
1269
-15
🇨🇦 Saxons · Canada
1257
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,926 10:55 16:36 43:58 ⛏ Fish Boom FC
35 1,857 11:37 15:24 34:42 ⛏ Fish Boom FC
34 1,818 11:17 17:36 42:28 ⛏ Fish Boom FC into Galleys
28 1,471 9:13 13:51 35:16 ⛏ Fast Castle
20 1,093 11:31 17:54 39:49 ⛏ Fish Boom FC
15 803 10:48 15:40 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,750 19,035 12,510 950 62,245 69,563
26,145 12,853 16,375 5,835 61,208 74,650
20,250 21,876 9,645 2,350 54,121 65,176
16,185 19,843 11,285 6,700 54,013 55,321
25,940 10,205 14,480 1,975 52,600 54,724
13,750 11,241 4,860 1,625 31,476 41,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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