AoeStats
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Oasis

509268330Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 47m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1485
+9
🇺🇸 Magyars · United States
1369
+13
🇺🇸 Spanish · United States
1266
+17
🇨🇦 Danes · Canada
1369
-16
🇨🇦 Saxons · Canada
1281
-12
🇨🇦 Vikings · Canada
1268
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,468 11:50 16:25 46:12 ⛏ Fast Castle
49 2,328 9:27 21:59 42:53 ⚔ Skirmisher Rush
44 2,078 10:05 27:41 42:34 ⚔ Archer Rush
42 2,004 11:38 15:36 30:24 ⛏ Fast Castle
30 1,395 9:42 21:49 45:56 ⚔ M@A Rush
25 1,186 11:10 16:36 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,790 18,275 13,965 1,060 59,090 78,996
21,535 17,563 5,720 4,380 49,198 50,785
20,835 15,266 7,710 1,885 45,696 48,431
17,065 12,795 8,940 2,315 41,115 42,825
10,450 12,103 8,830 2,150 33,533 46,871
10,870 10,505 5,040 1,050 27,465 31,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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