AoeStats
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Nomad

510906202Analyzed
3v3 RM · 17h ago on Oct 3, 2026· 47m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1288
+15
🇲🇽 Teutons · Mexico
1240
+17
🇲🇽 Georgians · Mexico
1215
+18
🇺🇸 Muisca · United States
1321
-18
🇺🇸 Danes · United States
1275
-17
🇺🇸 Varangians · United States
1216
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,338 12:41 17:15 32:35 ⛏ Fish Boom FC into Fire Galleys
48 2,269 12:06 21:25 41:05 ⛏ Fish Boom FC
45 2,130 13:35 18:29 38:38 ⛏ Fish Boom FC
33 1,586 14:42 18:25 31:22 ⛏ Fish Boom FC
25 1,194 12:24 16:25 31:35 ⛏ Fish Boom FC
20 957 13:49 26:32 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
20,410 10,875 10,355 2,470 44,110 50,432
19,345 13,240 9,315 1,710 43,610 46,644
19,540 12,090 7,460 1,255 40,345 42,356
14,345 11,289 4,885 2,780 33,299 37,200
10,535 11,525 6,605 1,500 30,165 32,830
9,140 7,020 3,095 2,900 22,155 22,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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