AoeStats
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Black Forest

510262618Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 47m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1182
+15
🇨🇳 Georgians · China
1147
+17
🇨🇳 Bohemians · China
1146
+17
🇨🇳 Britons · China
1144
+17
🇳🇿 Bohemians · New Zealand
1225
-18
🇲🇽 Varangians · Mexico
1191
-18
🇳🇿 Danes · New Zealand
1141
-16
🇩🇪 Italians · Germany
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,977 14:34 21:48 38:08 ⛏ Fish Boom FC
36 1,679 11:40 17:25 32:09 ⛏ Fish Boom FC
30 1,429 12:30 17:11 35:19 ⛏ Fish Boom FC
29 1,371 11:26 17:43 32:05 ⛏ Fast Castle
25 1,159 12:37 17:21 30:39 ⛏ Fast Castle
24 1,129 10:08 17:08 30:38 ⛏ Fast Castle
23 1,101 13:42 19:36 34:52 ⛏ Fish Boom FC
21 985 12:49 16:32 32:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,080 27,677 17,665 3,095 73,517 76,626
27,630 21,920 16,070 1,700 67,320 75,100
21,520 25,815 13,105 4,230 64,670 68,329
26,945 14,840 14,965 3,765 60,515 71,921
23,895 15,468 13,465 2,385 55,213 57,773
18,550 22,465 10,475 1,630 53,120 64,184
15,275 19,182 13,735 2,900 51,092 62,718
20,520 13,778 7,585 3,320 45,203 48,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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