AoeStats
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Lombardia

508552761Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 62m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
966
+13
🇺🇸 Wei · United States
958
+13
🇺🇸 Varangians · United States
957
+13
🇺🇸 Teutons · United States
958
-15
🇺🇸 Varangians · United States
882
-12
🇺🇸 Danes · United States
868
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,373 10:55 15:20 37:28 ⚔ FC into Scouts
43 2,700 9:55 18:11 35:51 ⛏ Fast Castle
32 1,995 10:03 15:12 34:36 ⛏ Fast Castle
19 1,215 10:38 22:25 34:33
15 971 10:59 25:23 43:54 ⚔ Scout Rush
10 651 11:56 22:30 48:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,060 27,095 26,635 7,995 98,785 125,962
32,400 18,508 24,590 3,350 78,848 84,531
35,540 21,995 12,560 3,030 73,125 94,322
35,645 18,558 6,945 3,030 64,178 73,587
21,320 16,103 5,710 2,150 45,283 48,965
15,820 13,035 5,125 3,765 37,745 53,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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