AoeStats
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African Clearing

510653894Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 48m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1305
+13
🇦🇷 Persians · Argentina
1305
+13
🇬🇧 Vietnamese · United Kingdom
1167
+19
🇲🇽 Spanish · Mexico
1134
+21
🇺🇸 Persians · United States
1267
-18
🇨🇴 Danes · Colombia
1259
-17
🇹🇼 Saxons · Taiwan
1235
-16
🇨🇦 Cumans · Canada
1202
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,826 13:04 17:02 36:05 ⛏ Fast Castle
31 1,501 14:28 22:15 45:39 ⛏ Fish Boom FC
31 1,508 14:44 18:54 40:43 ⛏ Fast Castle
31 1,515 14:03 18:40 37:43 ⛏ Fast Castle
30 1,451 16:11 20:01 36:32 ⛏ Fast Castle
25 1,186 13:34 18:28 37:18 ⛏ Fast Castle
23 1,126 15:21 19:09 32:52 ⛏ Fast Castle
19 920 15:03 23:39 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,610 30,575 20,010 3,050 71,245 74,185
28,630 15,368 19,800 3,005 66,803 69,206
24,610 12,405 14,325 2,550 53,890 58,584
23,880 12,040 13,700 3,550 53,170 59,704
18,305 16,740 5,825 4,825 45,695 53,093
14,605 17,930 9,230 2,010 43,775 60,710
15,635 13,375 7,655 2,000 38,665 44,535
15,095 13,718 2,470 1,915 33,198 43,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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