AoeStats
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Arena

510430628Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1333
+17
🇦🇷 Khmer · Argentina
1287
+18
🇲🇽 Teutons · Mexico
1242
+20
🇨🇴 Saxons · Colombia
1208
+22
🇦🇷 Varangians · Argentina
1360
-20
🇲🇽 Turks · Mexico
1352
-20
🇦🇷 Khmer · Argentina
1333
-19
🇺🇸 Goths · United States
1312
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,735 10:29 14:27 26:04 ⛏ Fast Castle
46 2,234 9:46 14:14 45:33 ⛏ Fast Castle
45 2,189 10:40 14:22 32:37 ⛏ Fast Castle
39 1,915 10:40 15:02 28:59 ⛏ Fast Castle
37 1,786 12:00 15:02 32:27 ⛏ Fast Castle
33 1,620 9:24 28:40 43:40 ⚔ Towers FC
30 1,458 9:36 14:29 33:08 ⛏ Fast Castle
16 764 9:42 16:46 37:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,780 21,310 11,345 1,600 78,035 80,943
34,805 25,655 11,660 3,315 75,435 84,387
29,465 17,635 21,340 1,600 70,040 80,818
33,505 10,505 17,370 2,845 64,225 70,526
16,585 14,605 8,650 950 40,790 56,066
16,560 9,545 3,770 2,930 32,805 34,260
12,645 9,390 5,415 3,165 30,615 40,693
10,005 8,477 2,115 3,000 23,597 26,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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