AoeStats
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Arena

509761928Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1371
+15
🇨🇱 Spanish · Chile
1338
+17
🇨🇱 Danes · Chile
1326
+17
🇦🇷 Khmer · Argentina
1279
+20
🇺🇸 Dravidians · United States
1369
-18
🇬🇧 Varangians · United Kingdom
1346
-17
🇨🇦 Italians · Canada
1345
-17
🇲🇽 Mongols · Mexico
1342
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 3,139 11:31 16:57 33:39 ⛏ Fast Castle
46 2,233 10:06 14:13 28:20 ⛏ Fast Castle
45 2,167 10:10 14:18 36:55 ⛏ Fast Castle
38 1,844 9:51 14:03 29:05 ⛏ Fast Castle
35 1,716 11:59 14:52 28:12 ⛏ Fast Castle
33 1,605 9:50 14:27 29:15 ⛏ Fast Castle
32 1,570 9:23 13:10 29:10 ⛏ Fast Castle
29 1,421 10:28 14:50 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,420 32,035 21,820 945 78,220 90,205
30,750 20,835 14,710 2,350 68,645 76,708
26,785 22,300 14,510 4,955 68,550 77,946
28,060 17,121 14,925 2,250 62,356 71,441
28,145 11,195 14,080 4,320 57,740 63,351
21,550 16,452 12,265 2,265 52,532 56,044
20,160 15,605 8,270 2,280 46,315 55,550
15,645 16,680 9,020 2,320 43,665 46,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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