AoeStats
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Pilgrims

509750067Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 40m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1348
+13
🇨🇴 Danes · Colombia
1289
+15
🇺🇸 Vikings · United States
1255
+17
🇪🇨 Armenians · Ecuador
1183
+20
🇦🇷 Huns · Argentina
1286
-17
🇩🇪 Varangians · Germany
1282
-17
🇦🇷 Spanish · Argentina
1271
-16
🇨🇳 Japanese · China
1246
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,185 10:50 17:15 32:58 ⛏ Fish Boom into Galleys FC
48 1,946 12:12 16:46 — ⛏ Fish Boom FC
43 1,732 12:36 19:03 — ⚔ Fish Boom into Scouts FC
42 1,698 12:57 25:50 35:27 ⛏ Fish Boom into Fire Galleys
32 1,295 12:16 20:13 37:36 ⛏ Fish Boom into Galleys into Fire Galleys FC
31 1,237 11:30 15:47 — ⛏ Fish Boom FC
27 1,101 11:59 20:37 — ⛏ Fish Boom into Galleys FC
26 1,061 13:28 23:22 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,000 15,205 7,660 4,305 51,170 52,718
12,035 18,505 8,575 1,050 40,165 41,602
13,470 16,880 5,695 980 37,025 37,304
9,250 14,010 11,525 950 35,735 39,361
8,150 16,265 4,090 1,475 29,980 30,050
12,340 9,530 4,645 2,510 29,025 31,748
12,370 10,310 3,835 950 27,465 32,592
8,455 9,408 3,145 1,800 22,808 27,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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